Character Archetypes

Note: This is mainly a rehash of something I went over but I want to focus on character archetypes only this time.

There are at least 12 Character Archetypes. Now you may be wondering, what is a character archetype?

Character ArchetypeIn literature, an archetype is a typical character, an action or a situation that seems to represent such universal patterns of human nature. An archetype, also known as universal symbol, may be a character, a theme, a symbol or even a setting.

Archetypes:

The Ego Type: The Innocent, The Orphan, The Hero, and The Caregiver

The Soul Type: The Explorer, The Rebel, The Lover, and The Creator

The Self Type: The Jester, The Sage, The Magician, and The Ruler

Innocent

The Innocent

-Free from moral wrong; not corrupted. Simple; naive. An innocent person, in particular. A pure, guileless, or naive person.

Motto: Free to be you and me
Core desire: to get to paradise
Goal: to be happy
Greatest fear: to be punished for doing something bad or wrong
Strategy: to do things right
Weakness: boring for all their naive innocence
Talent: faith and optimism
The Innocent is also known as: Utopian, traditionalist, naive, mystic, saint, romantic, and dreamer

Orphan

The Orphan

-A child whose parents are dead.

Motto: All men and women are created equal
Core Desire: connecting with others
Goal: to belong
Greatest fear: to be left out or to stand out from the crowd
Strategy: develop ordinary solid virtues, be down to earth, the common touch
Weakness: losing one’s own self in an effort to blend in or for the sake of superficial relationships
Talent: realism, empathy, and lack of pretense
The Regular Person is also known as: The good old boy, every man, the person next door, the realist, the working stiff, the solid citizen, the good neighbor, and the silent majority

Hero

The Hero

-A person who is admired or idealized for courage, outstanding achievements, or noble qualities.

Motto: Where there’s a will, there’s a way
Core desire: to prove one’s worth through courageous acts
Goal: expert mastery in a way that improves the world
Greatest fear: weakness, vulnerability, and being a “chicken”
Strategy: to be as strong and competent as possible
Weakness: arrogance and always needing another battle to fight
Talent: competence and courage
The Hero is also known as: The warrior, crusader, rescuer, superhero, the soldier, dragon slayer, the winner, and the team player

Caregiver

The Caregiver

-A family member or paid helper who regularly looks after a child or a sick, elderly, or disabled person.

Motto: Love your neighbor as yourself
Core desire: to protect and care for others
Goal: to help others
Greatest fear: selfishness and ingratitude
Strategy: doing things for others
Weakness: martyrdom and being exploited
Talent: compassion and generosity
The Caregiver is also known as: The saint, altruist, parent, helper, and supporter

Explorer

The Explorer

-A person who explores an unfamiliar area; an adventurer.

Motto: Don’t fence me in
Core desire: the freedom to find out who you are through exploring the world
Goal: to experience a better, more authentic, and more fulfilling life
Biggest fear: getting trapped, conformity, and inner emptiness
Strategy: journey, seeking out and experiencing new things, and escape from boredom
Weakness: aimless wandering and becoming a misfit
Talent: autonomy, ambition, and being true to one’s soul
The explorer is also known as: The seeker, iconoclast, wanderer, individualist, and pilgrim

Rebel

The Rebel

-A person who rises in opposition or armed resistance against an established government or ruler. A person who resists authority, control, or convention.

Motto: Rules are made to be broken
Core desire: revenge and/or revolution
Goal: to overturn what isn’t working
Greatest fear: to be powerless and/or ineffectual
Strategy: disrupt, destroy, and/or shock
Weakness: crossing over to the dark side and crime
Talent: outrageous and radical freedom
The Outlaw is also known as: The rebel, revolutionary, wild man, the misfit, and iconoclast.

Lover

The Lover

-A person having a sexual or romantic relationship with someone, often outside marriage. A person who likes or enjoys something specified.

Motto: You’re the only one
Core desire: intimacy and experience
Goal: being in a relationship with the people, work and surroundings they love
Greatest fear: being alone, a wallflower, unwanted, and unloved
Strategy: to become more and more physically and emotionally attractive
Weakness: outward-directed desire to please others at risk of losing own identity
Talent: passion, gratitude, appreciation, and commitment
The Lover is also known as: The partner, friend, intimate, enthusiast, sensualist, spouse, and team-builder

Creator

The Creator

-A person or thing that brings something into existence.

Motto: If you can imagine it, it can be done
Core desire: to create things of enduring value
Goal: to realize a vision
Greatest fear: mediocre vision and/or execution
Strategy: develop artistic control and skill
Task: to create culture and express own vision
Weakness: perfectionism and bad solutions
Talent: creativity and imagination
The Creator is also known as: The artist, inventor, innovator, musician, writer, and  dreamer

Jester

The Jester

-A person who habitually plays the fool.

Motto: You only live once
Core desire: to live in the moment with full enjoyment
Goal: to have a great time and lighten up the world
Greatest fear: being bored and/or boring others
Strategy: play, make jokes, and be funny
Weakness: frivolity and wasting time
Talent: joy
The Jester is also known as: The fool, trickster, joker, practical joker and/or comedian.

Sage

The Sage

-A profoundly wise man, especially one who features in ancient history or legend. Having, showing, or indicating profound wisdom.

Motto: The truth will set you free
Core desire: to find the truth.
Goal: to use intelligence and analysis to understand the world.
Biggest fear: being duped, misled, and/or ignorance.
Strategy: seeking out information and knowledge; self-reflection and understanding thought processes.
Weakness: can study details forever and never act.
Talent: wisdom and intelligence.
The Sage is also known as: The expert, scholar, detective, advisor, thinker, philosopher, academic, researcher, thinker, planner, professional, mentor, teacher, and contemplative

Magician

The Magician

-A person with magical powers. A person with exceptional skill in a particular area.

Motto: I make things happen.
Core desire: understanding the fundamental laws of the universe
Goal: to make dreams come true
Greatest fear: unintended negative consequences
Strategy: develop a vision and live by it
Weakness: becoming manipulative
Talent: finding win-win solutions
The Magician is also known as: The visionary, catalyst, inventor, charismatic leader, shaman, healer, and medicine man.

Ruler

The Ruler

-A person exercising government or dominion.

Motto: Power isn’t everything, it’s the only thing.
Core desire: control
Goal: create a prosperous, successful family or community
Strategy: exercise power
Greatest fear: chaos and being overthrown
Weakness: being authoritarian and unable to delegate
Talent: responsibility and leadership
The Ruler is also known as: The boss, leader, aristocrat, king, queen, politician, role model, manager, and administrator

Now although it is easy to just place a character in one archetype, it isn’t what makes a human. Humans are actually multiple archetypes, sometimes two or three or more. For a more, in my opinion, complex character add a second archetype. It can be a conflicting one or a supportive/consistent one. Maybe you give them a specific archetype and are not beholden or don’t care of the weakness specified to that archetype.

You have many choices to make a character who they are, more real, more compelling. Now get to creating, I can’t wait to see who and what you create.

Before and After Writing: Titling Your Book

All righty then, I’m sure some of you are wondering, I’ve gotten my journals to jot down everything I need to write my story, characters are figured out, worlds created, and the first draft of my story is done, until you realized, what should my title be?

It’s simple really, right now you just finished your first draft of your story, only have a temporary title ready. It isn’t until after you have fully fleshed out your story can you give it a proper title. The temporary title is something you aren’t fully in love with, it is only there as a placement holder nothing more. Just something to let people know that the title right now is just (Blank), I’m hoping to have something later after my story is more polished. I only say this because if you just create a title now while you are writing your story and you let people know what it is, you may get some negative feedback about the title, how it just doesn’t grab them or the title just doesn’t fit the synopsis you gave them.

Now All We Need Is A Title

Here is an example from my experience:

My first title was Valhalla Warrior of the Gods. After I threw my earliest draft of this story on Wattpad, some have come out not liking the title at all. I’ve heard it isn’t grasping, it is unoriginal, and it does nothing for my story. I was bummed out for a while because I liked it of course but I was forced to look for a new title and so far, no it isn’t easy.

My Titles So Far:

Valhalla Warrior of the Gods(The very first title. My character, Valhalla Onnika, lives in Asgard with Gods and sometimes goes on specific errands for them and the Valkyries that guard Valhalla.)

Valhalla The Red Warrior(Not sure about this one because it might be too simple. My character, Valhalla Onnika, wears red.)

Valhalla Lady of Fire(I like this one because it makes mention of what the main character is in a way. My character, Valhalla Onnika, is a fire sage, meaning she has magic over fire.)

Valhalla The Dragon and The Raven(As much as I really like this one, there is all ready an existing book with this exact title. I like this one because I symbolize the two main characters of my story into the title. My first main character, Valhalla Onnika, has magic over fire but it isn’t simple magic it is magic taught to her by dragons. The second main character, Prince Alistair Hilliard II, is a royal and the crest of his family is a raven upon a violet field.)

Valhalla The Fire and the Raven(A different iteration of the last title.)

Valhalla The Red Dragon and the Violet Raven(I basically kept the title I really liked but added colors to it, not sure about this one either.)

Valhalla The Red Fire and the Violet Raven(A different iteration of the last title.)

When titling your story, this is how I do it: If your story is going to be a series of books then come up with a series name first and it WILL be a good idea to look online if another book has the same series name. I only say this because it would be best to avoid a possible lawsuit and to avoid readers getting confused with two different books with the same name. Second, come up with a name for the book itself. Again look online to make sure there is no other book with the same name. Maybe a theme to go along with each book.

For Example: J.K. Rowling has a book series called Harry Potter. The first book is called The Sorcerer Stone. The second book is called The Chamber of Secrets. The third is The Prisoner of Azkaban. The fourth is The Goblet of Fire. The fifth is The Order of the Phoenix. The sixth is The Half-Blood Prince. The seventh is The Deathly Hollows. Each book is titled after a certain object, place, tale or person that is vital in each of those books. The series name, Harry Potter, is after the main character. The first book, The Sorcerer Stone, is titled after a very important object that Lord Voldemort, the villain of the story, is trying to steal to obtain a fully fleshed body. The second, The Chamber of Secrets, is a place hidden deep under the castle that holds a deadly basilisk controlled by the spirit of Voldemort. The third, The Prisoner of Azkaban, is on Harry Potter’s godfather Sirius Black who escapes a prison for Wizards, seeking vengeance on the one who betrayed him and Harry Potter’s parents to Lord Voldemort. Do you see a theme here? Just about each title is connected with something Harry Potter must discover what that is that will inevitably lead him to Voldemort, to either prevent the villain from getting or just discovering what he needs in order to combat the villain.

Second Example: George R.R. Martin has a book series called A Song of Ice and Fire, some of you may know it as A Game of Thrones. However A Game of Thrones is the name of the first book, not the series. The second is called A Clash of Kings. The third is A Storm of Swords. The fourth is A Feast for Crows. The fifth is A Dance With Dragons. The sixth is The Winds of Winter with the final book not released yet being called A Dream of Spring. Each book is titled after certain events and historic tales that took place in the past. The first book, A Game of Thrones, is based on an event between specific key characters planning, scheming, and conniving for the right and ability to sit on the iron throne. A line in the book is when you play the game of thrones, you play to win or you die there is no middle ground. The fifth book, A Dance With Dragons, is titled after a book in the story. The book is about a war with dragons where the Targaryan royal family are thrusted in a war with each other for the right to sit on the iron throne. The Targaryan’s ride actual dragons that no longer “exist” in the world of Westeros. The theme for these titles so far is being able to sit on the iron throne or fighting to sit on it to be the true ruler of Westeros. The series name has been theorized since its inception. The series name, A Song of Ice and Fire, may be Jon Snow and Daenerys Targaryan, two of the many main characters in the story, coming together but as for how it was titled may be Samwell Tarly, another main character in the story who wanted to be a Maester, a teaching like person that is a witness and discoverer of history, being in his old age wrote or is writing the actual history of what is going on in the books and titling the book the history is written in A Song of Ice and Fire. Pretty interesting huh?

Third example: Morgan Rhodes has a book series called Falling Kingdom which is a little funny because it is also the name of the first book. She is using the book title, Falling Kingdom, as a series title as well which is fine, she is not the only author to do that. The second book is called Rebel Spring. The third is Gathering Darkness. The fourth is Frozen tides. The fifth is Crystal Storm while the sixth book that will be released soon is going to be called Immortal Reign. Seeing as the series title and book one title is the same, we will skip over the reason for a series title here. The first book, Falling Kingdom, is what you expected, A kingdom falls by the hands of another for reasons of keeping the wealth for themselves as other kingdoms struggle to carry on. There is also some jealousy there too. The second book, Rebel Spring, is a group of characters from the fallen kingdom gathering in secret along with a third kingdom that was betrayed coming together to fight back against the kingdom that ruined and possibly destroyed their lives. The third book, Gathering Darkness, may be about a terrible force coming to destroy the land or possibly the world. I am only guessing the third title because I have yet read the series as a whole but I am working on that.

So after your story has been polished enough to where it is time to think up a title, come up with a series name first IF the story is going to be a series of books and/or think up of a title for the books and those after. Right now I am not sure if I should keep the series name Valhalla because, like with The Dragon and the Raven, their is another book series with the name Valhalla but the author has it as The Valhalla Series. The series is not named after a character but it seems to be a Historical Fiction based on Norse Mythology.

 

 

Here are some examples I found when I was venturing through a book store. It was completely by chance and threw me off for a bit. Here I would hear about Production Companies, whether movies or video games, and Musicians freaking out about their products having the same name as something else suddenly start throwing lawsuits at each other to gain royalty fees or just force the other to change the name but here are books keeping the same name. J.R.R. Tolkien has The Return of the King and Brian Windhorst has Return of the King. The difference here is the “The” in the titles, one of them doesn’t have it and of course the covers and genre themselves are also different. Perhaps these two titles can get away with it but what about these other two books, Christopher Paolini has The Inheritance Cycle and N.K. Jemisin has The Inheritance Trilogy. Clearly one has more books then the other but both are in the genre of fantasy with very different book covers and titles. The difference here is one series is a cycle while the other is a trilogy. This is what I mean by things could get confusing especially to readers looking to read one of these books for the first time. At most I can call my series the Valhalla Chronicles but I am still not sure. I tried looking up another series name but I can’t think of anything else besides Valhalla especially when she is very much the forefront of my story. For now I will keep Valhalla as the series name but the first book title is still being a big work in progress.

Be patient and research your title well. I think title generators are pointless especially as it is literally throwing random words together to make a title that may have nothing to do with your story. For now if you are still writing your story then just focus on your story and your characters, the title can come later and it is not something you need to worry about right now. I say this because if you decide to look for a book agent, all fiction stories must be done before they will even read it or even consider representing you. So as I said, take your time, think, and write, write, write.

If you guys have any questions about what I just went over please feel free to ask. I hope you liked my little insight on titles, I honestly can’t wait to hear about your title ideas. Please stay tune for next Wednesday for another post. Thank you all so much for reading and please have a wonderful day.

Adapting Your Story

NOTE: This topic is an opinion, you in no way have to agree with me or even consider the things I will suggest. This is to help understand the topic and in no way am I saying I am a professional in this topic. Please keep this in mind when reading, thank you.

The Hobbit Movies

No one knows a book better then the Author themselves.

Books vs other medias. Now I know many of you don’t care to watch movies that were adapted from books and you know what, that is okay. Movies have to turn your favorite book into an hour and a half to a two and half hour entertainment segment, meaning that many scenes may end up changing and story arcs and characters may end up being dropped from the film, and it will be terrible if one of those characters happen to be your favorite. Then you have the movies that thought it was a good idea to take several books and squish them into one movie or one book and stretch them out into several movies. Either way some will get confused and others will wonder why certain scenes even exist in the movie in the first place. I’m sure some of your responses, including the Authors, will tell those who’ve never read the books, read the books, it is explained a lot better there. NO! That is a terrible response to tell someone who has never read the books, in my opinion. If they go into a movie or a television show and are let down and disappointed from what they saw and you tell them well read the books, it isn’t going to get them to read the books, it will just keep them far from it. If the movie or show was not good in their opinion then what make you think they will even consider the original source?

Eragon Movie

Remember not everyone likes to read, not everyone likes to watch movies, and not everyone likes to play video games. There are universal fans that will try out every media out there from books to comic books and even mangas. When adapting your story you MUST consider that there are many types of fans out there, and telling them to just read the original source material will not get them to read your books. You must look at these other medias as another way to reach other fans respectfully. Yes some fans that enjoy movies will read your books but then there are those that are just content with just watching and not reading.

The Hunger Games Movies

First, those who write and/or read Fantasy and Science Fiction novels MUST understand, Science Fiction and Fantasy is very, very, very, VERY expensive to make. Don’t believe me, look into how much some of your favorite Fantasy and Science Fiction movies cost to make from as early as the 60’s to now. Game of Thrones budget for television alone, “Between 2012 and 2015, the average budget per episode increased from $6 million to “at least” $8 million. The sixth-season budget was over $10 million per episode, for a season total of over $100 million and a series record.” That is a lot, Game of Thrones is literally the most expensive television show out there right now, followed by possibly Walking Dead. The budget to make the very first Lord of the Rings movie was $93 million and Ender’s Game budget was anywhere between $110 to $115 million to make. Gone Girl is only a mystery, thriller novel and it cost $61 million to make into a movie. Do you see the difference here? In order for a movie to be successful and continue, the movies in the box office have to try and meet the cost or exceed it. If they fall short, that movie is done. Television shows and video games are the same, if the companies don’t like the numbers well then that is pretty much it for them. You have to convince them that your story is worth something, it is its own story. Don’t let them make the next big thing because that is what they are looking for, the next big thing, and therefore try and make your story similar as the last big thing, and that will also destroy a movie and show.

Some of you out there are also like, CGI vs Practical Effects. Remember, CGI is not as expensive as Practical. Once an actual effect is used but the Director did not like the shot, everything needs to be reset, including all the explosions used for the shot that was just taken. Even animatronics have been known to break on set, setting filming back for a couple of weeks and sometimes months. Jaws wasn’t in most of the movie not because of suspense and thriller, it did help, but it was because the shark kept breaking on set. Yes, there is a thing called too much green screen and not enough of it. There needs to be a nice balance for the two without breaking budget. Costumes are great and all but they also need to function not only nicely and possibly comfortably, but also must be believable. Some actors have come forth hating costumes they wear, the make up they are stuck in for hours breathing in the fumes that coat their skin but aren’t bad for them but really hate the smells. Some Authors even think that maybe animation is just the way to go especially with creatures, magic, and settings that are in their books. Remember many people think animation is just for kids so you must be careful with how companies advertise the animated movies and shows. Don’t shy away from live action adaptation because you are worried about how creatures and magic will look in the movie, odds are it will look amazing regardless, you just need to focus on if the story and characters are adapted properly from how your book is. Don’t fret on the visual effects, don’t believe me watch The Hobbit movies, Game of Thrones, and the Warcraft movie, trust me when I say visually it will look amazing, the story is the real focus here.

I’m sure many of you would love to see your favorite book adapted and I know many of you don’t even want it to be touched and that is understandable but try and look at it from the Author’s point of view, more adaptations means that they will be able to reach more fans, more opportunities for their own books to be heard and possibly read.

Gone Girl Movie

If you don’t want to check your favorite story in other medias, that is fine, you don’t have to if you don’t want to, this is more to help reach a larger fan base, as I said more opportunities to allow people to know of Authors stories. Some adaptations are pretty good, great, and some are just, wow! What the hell did I just watch? I am asking that you don’t force fans of other medias to read original sources when in reality they just don’t have the time, patience, or even interest in the original source. Please keep this in mind.

Twilight Movies

After your novel has become a success, you’ve made it into the New York Times Bestseller lists for many weeks, even months now, there is a chance you may want to adapt your book into something, Movie? Television show? Mangas? Video games? Problem, don’t just jump head first into that opportunity, YOU need to make sure your story will be adapted properly. Don’t be scared down when these other entertainment medias tell you, well we know what we are doing. NO! This is your story and you need to be able to trust that they will do your story justice and not because they are looking for the next big Harry Potter movie or Hunger Games movie. As George R.R. Martin has said, no is the sexiest word in Hollywood. Say no enough times will only make them want you and your story more. You definitely need to be careful about this because not every Author can get away with having it their way, if you demand too much there is a chance they will not want to work with you and tell other production companies about how you are. There needs to be a two way understanding. One is THEY must understand not only you but how much you love your story and how passionate you are to make sure it is adapted as closely as it can be and YOU must understand production companies limits. Learn about what they can and can’t do for your story, if there is too much can’t, then perhaps they are not the company for you OR perhaps your story just can’t be adapted into certain medias and you know what that is okay, there is still plenty of time to try again in the future.

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Other medias

Now there are many other medias out there besides books, there are movies, television shows, mangas, anime’s, comics, video games, and theater plays. Before even accepting any of these other medias, please try and look into them, such as what has been made, ratings, genres, etc.

I can’t stress this enough, ratings for other medias. What I mean is who can actually watch, read, and play your story?

Movies only have 5 ratings:

G: General Audience – All ages admitted. Nothing that would offend parents for viewing by children.

PG: Parental Guidance Suggested – Some material may not be suitable for children. Parents urged to give “parental guidance”. May contain some material parents might not like for their young children.

PG-13: Parents Strongly Cautioned – Some material may be inappropriate for children under 13. Parents are urged to be cautious. Some material may be inappropriate for pre-teenagers.

R: Restricted – Under 17 requires accompanying parent or adult guardian. Contains some adult material. Parents are urged to learn more about the film before taking their young children with them.

NC-17: Adults Only – No One 17 and Under Admitted. Clearly adult. Children are not admitted.

In my opinion, there needs to be at least one more rating in between PG-13 and R. If any of you have ever read The Inheritance Cycle by Christopher Paolini and The Summoner Trilogy by Taran Matharu, yes the stories are led by a teenager but they literally deal with fighting in war, there is blood, death, and gore about them. This can never be put into a PG-13 movie, to the point the blood in them is only about a coke can full which is in no way believable. Suggestive language is also brought down to a minimum. F-bombs are rarely dropped in these movies, S-bombs are about once or twice in a movie, and B-bombs and D-bombs are very prevalent. Trust me when I say that teenagers do cuss as much as you think. I will go into that extra rating in a bit.

There are 7 Television Ratings:

TV-Y: This program is designed to be appropriate for all children. Programs rated TV-Y are designed to be appropriate for all children. The thematic elements portrayed in programs with this rating are specifically designed for a very young audience, including children from ages 2–6. According to the FCC, programs rated TV-Y are “not expected to frighten younger children”.

TV-Y7: This program is designed for children age 7 and above. Programs rated TV-Y7 are designed for children aged 7 and above. The FCC implies that it “may be more appropriate for children who have acquired the developmental skills needed to distinguish between make-believe and reality.” The thematic elements portrayed in programs with this rating may include ‘comedic violence’, or may be frightening or confusing for children under the age of 7.

TV-Y7 FV: Some programs may be given the “FV” content descriptor if they exhibit more ‘fantasy violence’, and/or are generally more intense or combative than other programs rated TV-Y7.

TV-G: Most parents would find this program suitable for all ages. Programs rated TV-G are generally suitable for all ages. The FCC states that “this rating does not signify a program designed specifically for children, most parents may let younger children watch this program unattended.” The thematic elements portrayed in programs with this rating contain little or no violence, no strong language, and little or no sexual dialogue or situations.

TV-PG: This program contains material that parents may find unsuitable for younger children. Programs rated TV-PG contain material that parental guardians may find inappropriate for younger children.

TV-14: This program contains some material that many parents would find unsuitable for children under 14 years of age. Programs rated TV-14 may contain some material that parental guardians may find unsuitable for children under the age of 14. The FCC warns that “Parents are cautioned to exercise some care in monitoring this program and are cautioned against letting children under the age of 14 watch unattended.”

TV-MA: This program is specifically designed to be viewed by adults and therefore may be unsuitable for children under 17. Programs rated TV-MA are usually designed to be viewed by adults. Some content may be unsuitable for children under 17. This rating is seldom used by broadcast networks or local television stations due to FCC restrictions on program content, although it is commonly applied to television programs featured on certain cable channels and pay television networks for both mainstream and pornographic programs.

Additions:

D: Suggestive Dialogue

L: Coarse Language

S: Sexual Content

V: Violence

FV: Fantasy Violence

E/I: Educational & Informative

There are 7 Ratings for Video Games:

EC: Titles rated EC (Early Childhood) have content that may be suitable for ages 3 and older. Contains no material that parents would find inappropriate.

E: Titles rated E (Everyone) have content that may be suitable for general audiences. Titles in this category may contain minimal cartoon, fantasy or mild violence, and/or infrequent use of mild language. For children 6+.

E10+: Titles rated E10+ (Everyone 10 and older) have content that may be suitable for general audiences ages 10 and older. Titles in this category may contain more cartoon, fantasy or mild violence, mild language, and/or minimal suggestive themes.

T: Titles rated T (Teen) have content that may be suitable for persons ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.

M: Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.

AO: Titles rated AO (Adults Only) have content that should only be played by persons 18 years and older. Titles in this category may include prolonged scenes of intense violence and/or graphic sexual content and nudity.

RP: Titles listed as RP (Rating Pending) have been submitted to the ESRB and are awaiting final rating. (This symbol appears only in advertising prior to a game’s release.)

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Now that you know ratings from some of the other medias out there, do you know what your book falls under?

Earlier when I said that there needs to be at least one more movie rating between PG-13 and R is because the taste between a 13 year old and a 16 year old is vastly different. War and battle to the extent of Saving Private Ryan can actually be read in Young Adult books like The Inheritance Cycle by  Christopher Paolini, The Summoner Series by  Taran Matharu, The Falling Kingdom Series by  Morgan Rhodes, etc. A 16 year old is able to handle graphic violence a little or a lot better then a 13 year old and younger can yet they are stuck in the PG-13 Movie Ratings. The Hunger Games movies in a way suffered when they couldn’t properly portray the violence that was described in the books, therefore underwhelming the fans of the original source material. Video games have Ratings for teenagers of all ages, some games specifically for 13 to 14 year old’s and some for 15 – 17 year old’s. So why can’t we have Movies specifically for 16+? Television shows rated TV-14 get away with way more then a PG-13 movie, there is clearly a problem here and certain Young Adult books with stronger content will suffer immensely if left in movie ratings of PG-13. As I said in the beginning, no one knows a book better then the Author themselves.

If perhaps movies, television shows, and video games is just a bit too much for you at the moment you can try other reading medias such as comic books and mangas. Basically it is like reading your book but with pictures and no I don’t mean a children’s picture book. Detailed drawings with dialogues straight from your own novel, actual depictions of characters and scenes laid out for all to see, exactly as how you described them in your book. George R.R. Martin not only turned his A Game of Thrones Book Series into a show and a short video game but also as a comic book series. Some of the James Bond books also turned into a comic series and some of James Patterson books have been turned into manga series such as his Maximum Ride books and his Witch and Wizard books.

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See, you have many opportunities to turn your books into more then just your book and be able to reach an assortment of fans out there. It is all up to you, how respectful you are towards other medias and how respectful you are towards other types of fans out there will really help let your stories sore. Be open minded, be educated, and spread your wings as far as you can make them, your journey is literally just beginning.

If you guys have any questions about what I just went over please feel free to ask. I hope you liked my little insight on adapting your story, I honestly can’t wait to hear your opinion on this topic. Please stay tune for another post next Wednesday. Thank you all so much for reading and please have a wonderful day.

Before Writing Part 4: Who Is Your Character

NOTE: I created this post to the best of my knowledge on this subject and have provided some personal opinions. In no way am I an expert on this subject and am learning still. Please keep this in mind while reading, thank you.

I’m pretty sure it is easy to say who is evil and who is good but why are they evil and good? Is it because you say the villain of your story is evil? Is it because the heroes of your story say they are evil? What makes the hero of your story good? George R.R. Martin, author of the A Song of Ice and Fire books, made a great point in one of his interviews, although we saw the villains of our history as villains, they truly saw themselves as heroes for their nation. Kim Jong On really sees himself as his countries protector, protecting his people from the evil Americans that are cannibalistic, tortures, etc. In your story what makes each of your characters themselves and unique from others?

History is written by the victors.Winston Churchill

As terrifying as some people find this quote, I find it very interesting. It means that there is something more to our history that was or may be hidden still. Are you willing to write something intriguing and mind blowing in your story?

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Before writing your story you need to establish your characters. There are at least 12 Character Archetypes. Now you may be wondering, what is a character archetype?

Character Archetype – In literature, an archetype is a typical character, an action or a situation that seems to represent such universal patterns of human nature. An archetype, also known as universal symbol, may be a character, a theme, a symbol or even a setting.

Archetypes:

The Ego Type: The Innocent, The Orphan, The Hero, and The Caregiver

The Soul Type: The Explorer, The Rebel, The Lover, and The Creator

The Self Type: The Jester, The Sage, The Magician, and The Ruler

The Innocent – Motto: Free to be you and me
Core desire: to get to paradise
Goal: to be happy
Greatest fear: to be punished for doing something bad or wrong
Strategy: to do things right
Weakness: boring for all their naive innocence
Talent: faith and optimism
The Innocent is also known as: Utopian, traditionalist, naive, mystic, saint, romantic, dreamer.

The Orphan – Motto: All men and women are created equal
Core Desire: connecting with others
Goal: to belong
Greatest fear: to be left out or to stand out from the crowd
Strategy: develop ordinary solid virtues, be down to earth, the common touch
Weakness: losing one’s own self in an effort to blend in or for the sake of superficial relationships
Talent: realism, empathy, lack of pretense
The Regular Person is also known as: The good old boy, every man, the person next door, the realist, the working stiff, the solid citizen, the good neighbor, the silent majority.

The Hero – Motto: Where there’s a will, there’s a way
Core desire: to prove one’s worth through courageous acts
Goal: expert mastery in a way that improves the world
Greatest fear: weakness, vulnerability, being a “chicken”
Strategy: to be as strong and competent as possible
Weakness: arrogance, always needing another battle to fight
Talent: competence and courage
The Hero is also known as: The warrior, crusader, rescuer, superhero, the soldier, dragon slayer, the winner and the team player.

The Caregiver – Motto: Love your neighbor as yourself
Core desire: to protect and care for others
Goal: to help others
Greatest fear: selfishness and ingratitude
Strategy: doing things for others
Weakness: martyrdom and being exploited
Talent: compassion, generosity
The Caregiver is also known as: The saint, altruist, parent, helper, supporter.

The Explorer – Motto: Don’t fence me in
Core desire: the freedom to find out who you are through exploring the world
Goal: to experience a better, more authentic, more fulfilling life
Biggest fear: getting trapped, conformity, and inner emptiness
Strategy: journey, seeking out and experiencing new things, escape from boredom
Weakness: aimless wandering, becoming a misfit
Talent: autonomy, ambition, being true to one’s soul
The explorer is also known as: The seeker, iconoclast, wanderer, individualist, pilgrim.

The Rebel – Motto: Rules are made to be broken
Core desire: revenge or revolution
Goal: to overturn what isn’t working
Greatest fear: to be powerless or ineffectual
Strategy: disrupt, destroy, or shock
Weakness: crossing over to the dark side, crime
Talent: outrageous, radical freedom
The Outlaw is also known as: The rebel, revolutionary, wild man, the misfit, or iconoclast.

The Lover – Motto: You’re the only one
Core desire: intimacy and experience
Goal: being in a relationship with the people, work and surroundings they love
Greatest fear: being alone, a wallflower, unwanted, unloved
Strategy: to become more and more physically and emotionally attractive
Weakness: outward-directed desire to please others at risk of losing own identity
Talent: passion, gratitude, appreciation, and commitment
The Lover is also known as: The partner, friend, intimate, enthusiast, sensualist, spouse, team-builder.

The Creator – Motto: If you can imagine it, it can be done
Core desire: to create things of enduring value
Goal: to realize a vision
Greatest fear: mediocre vision or execution
Strategy: develop artistic control and skill
Task: to create culture, express own vision
Weakness: perfectionism, bad solutions
Talent: creativity and imagination
The Creator is also known as: The artist, inventor, innovator, musician, writer or dreamer.

The Jester – Motto: You only live once
Core desire: to live in the moment with full enjoyment
Goal: to have a great time and lighten up the world
Greatest fear: being bored or boring others
Strategy: play, make jokes, be funny
Weakness: frivolity, wasting time
Talent: joy
The Jester is also known as: The fool, trickster, joker, practical joker or comedian.

The Sage – Motto: The truth will set you free
Core desire: to find the truth.
Goal: to use intelligence and analysis to understand the world.
Biggest fear: being duped, misled—or ignorance.
Strategy: seeking out information and knowledge; self-reflection and understanding thought processes.
Weakness: can study details forever and never act.
Talent: wisdom, intelligence.
The Sage is also known as: The expert, scholar, detective, advisor, thinker, philosopher, academic, researcher, thinker, planner, professional, mentor, teacher, contemplative.

The Magician – Motto: I make things happen.
Core desire: understanding the fundamental laws of the universe
Goal: to make dreams come true
Greatest fear: unintended negative consequences
Strategy: develop a vision and live by it
Weakness: becoming manipulative
Talent: finding win-win solutions
The Magician is also known as: The visionary, catalyst, inventor, charismatic leader, shaman, healer, medicine man.

The Ruler – Motto: Power isn’t everything, it’s the only thing.
Core desire: control
Goal: create a prosperous, successful family or community
Strategy: exercise power
Greatest fear: chaos, being overthrown
Weakness: being authoritarian, unable to delegate
Talent: responsibility, leadership
The Ruler is also known as: The boss, leader, aristocrat, king, queen, politician, role model, manager or administrator.

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There is also the basic of Character Archetypes:

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The Hero – The hero is always the protagonist (though the protagonist is not always a hero). Traditionally speaking, the hero has been male, though fortunately there are more female heroes appearing in contemporary literature. The hero is after some ultimate objective and must encounter and overcome obstacles along the way to achieving this goal. He or she is usually morally good, though that goodness will likely be challenged throughout the story. Heroes’ ability to stay true to themselves despite the trials they must face is what makes them heroic. That and the fact that they are often responsible for saving a bunch of people.

The Mentor – The mentor is a common archetype in literature. The mentor is usually old, and this person often has some kind of magical abilities or a much greater breath of knowledge than others possess. Mentors help heroes along their journeys, usually by teaching them how to help themselves (though mentors sometimes directly intervene in extreme situations). The mentor often ends up dying but is sometimes resurrected or revisited even after death.

The Every Man or Woman – The every man character archetype often acts as the stand-in for the audience. This character archetype is just a normal person, but for some reason, he or she must face extraordinary circumstances. The every man can be the protagonist or a supporting figure. Unlike the hero, the every man does not feel a moral obligation to his or her task; instead, these characters often find themselves in the middle of something they have barely any control over. Unlike the hero, the every man archetype isn’t trying to make a great change or work for the common good: these characters are just trying to get through a difficult situation.

The Innocent – Characters representing the innocent archetype are often women or children. These character archetypes are pure in every way. Though often surrounded by dark circumstances, the innocent archetype somehow has not become jaded by the corruption and evil of others. These character archetypes aren’t stupid: they’re just so morally good that the badness of others cannot seem to mar them.

The Villain – The villain wants to stop the hero archetype from achieving his or her goal. The villain is often evil, though there is often a reason—however warped that reason may be—why villains are so bad. Villains often want nothing more than to control and have power over everyone and everything around them, probably because most of them are secretly strongly motivated by fear. Villains are often the moral foil of the hero: that is, their main vice will parallel the hero’s main virtue.

Other basic archetypes include :

The Ally – The hero will have some great challenges ahead; too great for one person to face them alone. They’ll need someone to distract the guards, hack into the mainframe, or carry their gear. Plus, the journey could get a little dull without another character to interact with.

The Herald – The herald appears near the beginning to announce the need for change in the hero’s life. They are the catalyst that sets the whole adventure in motion. While they often bring news of a threat in a distant land, they can also simply show a dissatisfied hero a tempting glimpse of a new life. Occasionally they single the hero out, picking them for a journey they wouldn’t otherwise take.

The Trickster – The trickster adds fun and humor to the story. When times are gloomy or emotionally tense, the trickster gives the audience a welcome break. Often, the trickster has another job: challenging the status quo. A good trickster offers an outside perspective and opens up important questions. They’re also great for lamp shading the story or the actions of the other characters.

The Shapeshifter – The shapeshifter blurs the line between ally and enemy. Often they begin as an ally, then betray the hero at a critical moment. Other times, their loyalty is in question as they waver back and forth. Regardless, they provide a tantalizing combination of appeal and possible danger. Shapeshifters benefit stories by creating interesting relationships among the characters, and by adding tension to scenes filled with allies.

The Guardian – The guardian, or threshold guardian, tests the hero before they face great challenges. They can appear at any stage of the story, but they always block an entrance or border of some kind. Their message to the hero is clear: “go home and forget your quest.” They also have a message for the audience: “this way lies danger.” Then the hero must prove their worth by answering a riddle, sneaking past, or defeating the guardian in combat.

There is so much to consider when creating your characters from struggled heroes to righteous villains, and caring friends or mentors. You can look at tons of references around you from your favorite movies to what is written in our history books, but of course it depends on who you want the focus of YOUR story to be.

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Next, what I think is very interesting and fun is character alignments. Let me guess, what is character alignments?

Character Alignment – Alignment was designed to help define role-playing, a character’s alignment being seen as their outlook on life. A player decides how a character should behave in assigning an alignment, and should then play the character in accordance with that alignment. A character’s alignment can change.

Lawful Good – A lawful good character typically acts with compassion and always with honor and a sense of duty. Such characters include righteous knights, paladins, and most dwarves. Lawful good creatures include the noble golden dragons.

Neutral Good – A neutral good character typically acts altruistically, without regard for or against lawful precepts such as rules or tradition. A neutral good character has no problems with cooperating with lawful officials, but does not feel beholden to them. In the event that doing the right thing requires the bending or breaking of rules, they do not suffer the same inner conflict that a lawful good character would.

Chaotic Good – A chaotic good character does what is necessary to bring about change for the better, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well. Chaotic good characters usually intend to do the right thing, but their methods are generally disorganized and often out of sync with the rest of society.

Lawful Neutral – A lawful neutral character typically believes strongly in lawful concepts such as honor, order, rules, and tradition, and often follows a personal code. Examples of lawful neutral characters include a soldier who always follows orders, a judge or enforcer that adheres mercilessly to the word of the law, and a disciplined monk.

True Neutral – A neutral character is neutral on both axes and tends not to feel strongly towards any alignment, or actively seeks their balance. Druids frequently follow this dedication to balance, and under Advanced Dungeons & Dragons rules, were required to be this alignment. In an example given in the 2nd Edition Player’s Handbook, a typical druid might fight against a band of marauding gnolls, only to switch sides to save the gnolls’ clan from being totally exterminated.

Most animals are originally considered true neutral, because they lack the capacity for moral judgment, guided by instinct rather than conscious decision. The 4th edition introduced an additional alignment called “unaligned” for creatures not sapient enough to make decisions based on alignment, even that of neutrality, which is also used in 5th edition.

Chaotic Neutral – A chaotic neutral character is an individualist who follows their own heart and generally shirks rules and traditions. Although chaotic neutral characters promote the ideals of freedom, it is their own freedom that comes first; good and evil come second to their need to be free.

Lawful Evil – A lawful evil character sees a well-ordered system as being easier to exploit and shows a combination of desirable and undesirable traits. Examples of this alignment include tyrants, devils, and undiscriminating mercenary types who have a strict code of conduct.

Neutral Evil – A neutral evil character is typically selfish and has no qualms about turning on allies-of-the-moment, and usually makes allies primarily to further their own goals. A neutral evil character has no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit for themselves. Another valid interpretation of neutral evil holds up evil as an ideal, doing evil for evil’s sake and trying to spread its influence. Examples of the first type are an assassin who has little regard for formal laws but does not needlessly kill, a henchman who plots behind their superior’s back, or a mercenary who switches sides if made a better offer. An example of the second type would be a masked killer who strikes only for the sake of causing fear and distrust in the community.

Chaotic Evil – A chaotic evil character tends to have no respect for rules, other people’s lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have much regard for the lives or freedom of other people. Chaotic evil characters do not work well in groups because they resent being given orders and do not usually behave themselves unless there is no alternative.

Although meant for a table top game, it also can be put into stories to best help where your characters stand. Are they so good that they will stop at nothing to save the people around them or are they so neutral that they will do nothing or see no fault with the supposed enemy? Are they so evil that they will do anything to see their goals achieved which means sacrificing the people around them or are they so chaotic that they don’t care and just want to see the world before them burn?

So many things to consider when creating your characters it will always depend on what you do. Don’t make them so naively heroic where everyone will just automatically agree with them and don’t make them so terribly evil that it is just obvious they need to be stopped. Give your characters reasons for why they are doing things, is it trouble with the regime that they are harming the people just so they can keep themselves happy, uncaring for the little people? Are the people so sinful that the villain is willing to destroy to start the world over in a better image? Tell me, why are you characters doing what they are doing in your story?

Note: You can also keep things a secret until a certain point in your story, so you don’t have to spell it out to readers just yet.

If you guys have any questions about what I just went over please feel free to ask. I hope you liked my little insight on who your characters are, I honestly can’t wait to hear about your heroes and villains. Please stay tune for Monday for another post. Thank you all so much for reading and please have a wonderful day.